sculpt is going well but i would keep away from scultping in the red wax material and go for the grey it identifies changes in shape allot better, the scales i feel look abit to "perfect" if you know what i mean, too uniform almost as if they are placed on, needs some randomness, i would suggest looking at Cesar's tutorial…
your rex is feeling a bit boxy for lack of a better word. It lacks muscle definition that you would expect because you are going for a realistic rex. He looks very static and cumbersome (feet to big for example) and resembles a toy more then a living animal. I would love to do a paint over but I am a bit busy atm. Maybe…
Having a go with the graphite tools! They are pretty neat ! As for the anatomy + flow of muscles, it will take me some time to grasp. This is my first serious attempt at an organic model, so I have to realize its impossible to make a godly model from the get go. Approximately how low-poly do you guys normally start off…
Yeah your right it was . It reminded me completly of the the sound the T-Rex would make in jurassic park. Like you knew it was coming when you heard that sound in the distance or up close ...well or if you had a glass handy. SPOILERS***** The eye probe was a part for me that was intense . It was played out so well . I mean…
just Recently purchased a Wacom Tablet and have decided i want to get into character design so here is a early stages T Rex I have been Working on. Just trying to define the shapes and forms at the atm for a good base to move foward
Ok. My intention was to create a creature that was like a hulk'/mutated version of a rabbit. This project's focus is to improve on what was a poorly executed first idea: I wanted to recreate this idea with more convincing anatomy and an improved texture. Given that Im rather inexperienced in this area of creating…
A giant animatronic T-Rex would be the coolest. Have there be some giant dinosaur animatronic statue that turns its head left and right, opens its jaws, and "roars" via a loudspeaker in its mouth at "Dino's Used Cars" or some shit. Make it rather dirty and rusty and chintzy, and then use the wear and tear and relative…
So yeah I keep watching reviews and looking at screenshots ... I find there is a very high level of polish to everything, but somehow something is holding me back, I cannot quite put my finger on it. Maybe its the character expressions that are knee deep uncanny, or the goofy acting, I dunnno. Or maybe I am just waiting to…
Hey Polycount, at uni this semester we are creating a dinosaur. I've decided to make mine a steampunk T-Rex. The first image is my original design however I then played around with his proportions a bit to make him "chibified". I felt that this might make him suit the humorous style of the character better. What do you…
I made this T-Rex to learn Zbrush, as I was really neglecting it from my workflow because of how different it is. Textured with Substance Painter and render in Unreal. Any crits would be greatly appreciated for my next sculpts, I learnt a lot from this process. But there's still a lot to learn! I usually do environments,…