Hey Polycount, at uni this semester we are creating a dinosaur. I've decided to make mine a steampunk T-Rex. The first image is my original design however I then played around with his proportions a bit to make him "chibified". I felt that this might make him suit the humorous style of the character better. What do you think?
The Tri limit is 12,000.
Replies
One quick question, does the dino operate on it's own, or is it controlled in some way? If so you need some handles and footpedals, I'm thinking something akin to the controls inside of a steam engine cab.
That one is really cool! I like it too.
Whad I would have to say is for one thing: You shold - in my opinion - do something with the tail. The whole Steam-Rex has a very fine level of parts and details. But it ends in only one large piece at its tail. Split it up into two or three sections! Let it look more crafted together as the rest of the Rex.
Second thing: It has a seat on its back. Will we -at some point - see someone sitting there? 'couse with that seat on the back but noone in it, the Dinosour does not function as a character itself. More like a character's attachment or ammendment. But if noone's there, something is missing. If you remove the seat, the Steam-Rex becomes the character itself...
I dont know whether all the others out there would agree on this one, but still I wanted to point it out.
But quite a nice one!
Keep it up! Needs textures
For this project we're going to rig/animate our dinos and put them into UDK so that's something to look forward too! I appreciate any further feedback, the textures are still a work in progress, always the hardest element to get right imo.
I'd so like to see a .GIF of it, walking!
specular maps need some love to get more material definition.
I'm making little improvements all the time..
[ame="http://www.youtube.com/watch?v=RJllAOujbHg"]SteamosaurusWalk - YouTube[/ame]
And I really want to compliment you. Once for your work, and also for your studies. I wish I had study-courses which were that focused and effective... But well... they didn't do a really good job on us here.
A little bit edgy here and thare, the walkcycle, but this could also be the video compression, making it glitch?! Don't know. But its cool!
kind regards!
Sir_Dillon
I do consider myself extremely lucky to be doing this course and I'll happily give props to Stafford University.
Interesting that you mention RTS units as I'm making a basic RTS for my FYP, I better include this guy as an ultimate unit or something!
[ame="http://www.youtube.com/watch?v=3S_hU79ftZk"]SteamosaurusShow2 - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=3V5q_RbMFNc"]KillingSteamosaurus - YouTube[/ame]
(the UDK video is a lot better)