Okay, here it is quick. I'm starting to work on custom substance painter smart materials "spsm" file type and I've got some noob questions. Substance Designer-SD Substance Painter-SP My workflow is: 1.SD- Create material 2.SD- Export 4K PNG 3.SP- Import textures and apply them to fill 4.SP- Create custom generator 5. SP-…
Hey! Even though you have a ton
of 3D modeling experience, it doesn't mean you can jump into Blender right off
the bat. Knowing topology and general 3D concepts is a huge plus, but the
interface here is completely different, the commands are different, and even
the names of familiar functions vary. Things like working…
Hi guys! Ill share some of the things I made with Substance designer and painter here. I'm a texture generalist (if there is such a thing, mostly uv-mapping and texturing models, but also seamless materials and other procedural artwork like plants and terrains, which I also texture with Substance Designer). All feedback is…
Free Substance File/Texture available on my gumroad : https://gum.co/kClz Artstation Link to the Project : https://www.artstation.com/artwork/wQBmV Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
You low poly model have same shading gradients. I would try to get rid of them first because whatever perfect it may look in Substance it still might be there in actual game engine due to normal map compression , screen space something etc . At least I saw them in Unreal4 , haven't tried v5 much. Having low res model…
Hi there, i would like to open this topic to talk about some workflow that i think about during a texturing character video game creation process. I rather work as sculpting/painting on Zb, fix some maps on photoshop and use the shadering PBR with unreal engine 4. My questions are : Why, during my workflow, should i use…
Help Needed – Weird Artifacts When Baking High Poly to Low Poly in Substance Painter Hi everyone, I'm currently facing an issue when baking a high poly mesh onto a low poly mesh in Substance Painter. Strange artifacts keep appearing in the baked maps, and I can't figure out what's causing them. I've already double-checked…
Hi everyone, does anyone here know why this could happen? When I texturing in Substance Painter everything is fine, but when I export PBR to Blender, why does this happen? The seam is ruining the shading. But in substance everything is fine. This is the Substance Painter setting when I want to export to Blender.
Every person creating a WIP thread for the contest will be granted free licenses for Substance Painter and Substance Designer for the duration of the contest. You will need to create an account on our website if you don't already have one. Then, simply send us an email at contact@allegorithmic.com with a link to your…
Every person creating a WIP thread for the contest will be granted free licenses for Substance Painter and Substance Designer for the duration of the contest. You will need to create an account on our website if you don't already have one. Then, simply send us an email at contact@allegorithmic.com with a link to your…