Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
I am not sure, but that what i have when i am open a maps i baked: Some maps i bake with Xnormals, some of them in Knald, some of them In MightyBake. And all of them has the same problem.
Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character…
Alright thanks. Yeah, grass etc covers most of it but then the paths on the landscape are terrain. Some areas, totally jacked with a bunch of artifacts other areas nothing massively distracting is happening
Oh, thank you for the feedback, there are indeed some glaring mistakes on my part. I'll be more careful in the future. upd: I made the boat from rdr2 specifically omitting some details, but not the ones that turned out to be so obvious, it wasn't intentional C:
Hey bud, sorry in advance for my atrocious writing. These are some ways I feel you could improve upon the model. I kinda went overboard with the critiques and I know you're at the rendering phase, so w/e, but I love chunky warhammer style weapons that are a little bit cheesy! I forgot to note that I think your blade can…
Hi everyone, here's Pablo ! my latest handpainted project. It's been some time since I posted a WIP here but I've finally finished him. Enjoy https://www.artstation.com/artwork/PXLkz1
you kind of can't but also kind of can the main texture is just a simple color for the outline it looks like they're using a duplicate of the mesh where it has been expanded, has flipped normals and a flat black material. if you google for toon rendering you should find some nice examples. Which engine are you planning to…
I found these while looking for some animation inspiration. I did these variations for terminators because I was playing around with building a little game.