Thanks for the comments guys. I plan to add way more detail to the sideburns and hair in general, but I have yet to determine the exact method that I'll do this. I'm looking into using Ornatrix to create the hair textures and normals.
Hello everyone! This is my new personal project which I did in my spare time. Bust modeling - 3dCoat 4.5 Hair - Ornatrix 4 Render - Vray 3.30.05 Hope you liked it! Best regards, Andrew.
Look in the plug-in thread. There's a link to one called ornatrix or something like that. I tried it, it works, give it a shot. There's also Shag Hair for Max. I'm lazy so you have to google it yourself.
Hello everyone! This is my new personal project which I did in my spare time. Bust modeling - 3dCoat Hair - Ornatrix Render - Octane Hope you liked it! Best regards, Andrew.
Just render for relax. The idea was inspired by the photo from Pinterest. Grooming - Ornatrix Render - Vray 5 GPU with 2x2080Ti(NVlink) For braids, I used Braid maker, then converted them to hair with HairFromMeshStrips operator HQ Render in my Polycount Topic
Loads of plugins and info on yt. Making hair is a bit fiddly. Some of the plugs: xgen, ornatrix, hair tool. Im using Hair Tool for Blender atm and its really very good. I'm also going to have to put it in UE4. There are loads of vids on that.
Here's my likeness of Christopher Lloyd/Doc Emmett Brown done after about a month working on him. Sculpted in Zbrush, texturing done in Substance Painter and rendered in Vray. The hair have been done with Ornatrix.
This is not for a game. Looking for high quality models. Knowledge of Ornatrix is a plus. The concept needs to look almost real world. Knowledge of Unreal Engine is a plus not necessary. Will pay your rate (if not too far out of the budget).
i think it's fair to say there is no quick solution to make anything to a high standard. ;) for hair generation you could look into getting a head start with fibermesh or perhaps ornatrix and xgen though. it will not save you from managing lots of hairplanes and hand tweaking them though.