I've got a problem with a shadow of the box :/ As you see it looks like it's levitating but box sits perfectly on the ground, moreover this happens even if it's intersecting with ground. I have no idea what I'm doing wrong. I'm using 3DS Max 2014 and mentalray. Lighting is daylight system with mrSun and mrSky. Ground…
Nope, mentalray Maya is just shit. Maya seems to have the slowest mentalray ever. I would imagine the max implementation is better if you can get that kind of speed from a displacement map. I basically find using any form of displacement map in Maya mentalray is so slow it is unusable because of the wait time for the…
uhh if I'm understanding you correctly, he could use Mentalray's contour feature. Just go to the shading group of your shader, go down to the mentalray rollout and check on 'enable contour rendering'. adjust the edge width accordingly, then go into the render settings in the mentalray tab, go to Contours and check on…