hey everyone! first post on polycount! i got a lil problem with mentalray here... to be specific i think i've isolated this problem to the Arch and Design shader only. i discovered reading EricChadwick's tutorial on normal maps that you can have great results when baking a highrez model on a lowrez geometry that contains…
Hi I'm having the same issue with these rigs. The problem I face is that mentalray is no longer in Maya, is there a way to still fix this without mentalray?
Why are you trying to render a realtime mesh with mentalRay? You should try to view it in DX view or a game engine. The flipped green channel is a mentalRay shader problem i think. At least in 3dsMax.
Im intriqued on how they made mentalray take 28 minutes to render that shot, thats just silly. They seem to have focused on MR weak points (DOF) GPU accelerated Rasterizer Vs. Mentalrays + super expensive DOF. Its awesome but the comparison is pretty faulty
Good news guys, i donloaded the mentalray, after fix the black screen bug, i rendered it in mentalray and it worked, the problem problaly is because maya software don't support normalmap =|, thanks everyone for the help -Ghost
i wont say mentalray is obsolete... nvidia has now the controll back... and some really cool tech... with MDL and iray in substance its looking better than ever for mentalray... in two month we know more...
Hey guys I made a quick script for switching renderers, from Scanline to MentalRay vise versa, with an AO mode for Scanline. Hope you guys can get some use out of it. http://www.scriptspot.com/3ds-max/scripts/scanline-mentalray-switcher-ao
Don't render out your models man - if you don't have propper mentalRay/vray materials on them. Don't know for vray, but mentalRay just fucking slaughters normalmaps and handles specular very strange. Skip the render stage and just post UDK screens :)
Edit... Installing mental ray has solved all the little issues I still had with GOZ, my workaround was not that clean xD ""Another workaround if you don't want to install mentalray is to find this "Mayatomr" and quote corresponding lines //} // // GoZBrushToMaya requires Mental Ray plugin. //if (`pluginInfo -query -loaded…