Hi everyone!!This week I’ve been working on texturing the backpack. I’ve gone through the different stages: primary materials, secondary materials, details, and finally, wear and tear.I also did a quick test to see how it would look in an environment.There’s still work to be done, though.I hope you like it!!
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
today's questions :S in Blender, what is the current procedure/workflow to bake textures from the sculpt into the low poly model? Do you need to tweak a cage, like you did in max?Can someone recommend a video showing the correct workflow?Also, how do you bake a cavity/edge highlight map for texturing?
Hello and welcome to Polycount! The primary language here is English, so it's best to translate your text before posting. It's not a strict rule here, but it will improve the likelihood of you receiving more interactions and feedback, because pre-translating into English will remove a barrier for people. I like these…
I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
Hi! I would be curious whether this vehicle design holds up with someone operating it. Personally wouldn't be keen on spending time translating an un-altered AI-generated design into 3d. Could be a real time sink with the unfounded decisions/ hallucinations and noise that you later have to make work. Or did you do edits? I…
in fairness they do tend to bump version number when they do something major - the 3-4 change was large, the 4-5 change seemed smaller but they did make some major architectural changes introducing verse is another large change i lost faith cos i had to ship actual product on 5.0-5.2 and they were complete shite wrapped…
Hi here is the final outcome. I did the renders in marmoset as well as the bake to be able to get the normal and curveture map really clean. https://youtu.be/KMty8m4C7ME Link with turntable, with wireframe and normals
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
well i will say i did ask for feedback in discord group before i went into retopologizing it and all. It seem fine. Well still I hear a lot of feedback on that so that is something for me to keep in mind for sure next time. Will continue and this was just for practice to see if i could take a lesson on sculpt, retopology…