I got quite frustrated doing and redoing the leg. I never quite get the knees right, and when they're wrong, it messes the whole thing up. I probably need to do some isolated studies of the knees by themselves. So, in order to be productive while being stuck on that, I did the arms in my free time today. Right hand side is…
Please forgive my ignorance in this matter. I'm a visual/interaction designer by day who is seriously pursuing VR apps as a side gig and I'm coming into this stuff all very new though willing to learn. I took a Udemy course on low poly Blender modeling a learned a lot. I wanted to do more organic stuff so a professional…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Discovery, exploration and player driven world building. These elements, along with a good pinch of experimentation, guide our expert team to craft fresh takes on the hero’s journey. We want to find a Senior Animator who can breathe life to this journey by being the voice of animation for our new open world genre defying…
This week I started working on the blockout for the sniper rifle and focused on building a strong foundation for the overall shape and proportions. My main goal was to establish the base forms and get a clean, readable silhouette before moving into any high-detail work. So far I’ve modeled the butt pad, cheek piece, sling…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…