I'm making a realistic version of the pokemon Umbreon and appeared to me some doubts, as I sculpt hair in zbrush? please help and comment:) reference model in zbrush
Hey, so i made a little alien, and want to redo the topology from scratch. Now i dont think the zbrush topology tools are very handy, maybe zbrush at all isnt it too. I googled a lot and find 3d coat, but maybe i can do it in zbrush to. My problems in zbrush are: - "backgroundculling" ?! - very bad that i see fore and…
Hi this might seem stupid, but up until now i have only done some touch up on assets using zbrush, so i havent really done anything tiling. So here is my question, Is there anyway to start from a plane in zbrush, sculpting for example a rock surface, and get it tiling inside of zbrush without having to edit the maps in…
I am having a hard time making tear's in Maya for import into Zbrush. Particularly, my character has torn sleeves up to his shoulder. I have imported clothing from Maya into Zbrush which look pretty good. The problem is when I add the subdivision's onto it, the tear's that I have made don't start looking like tearing…
10/19/23 Project II, Zbrush Bust Sculpt! A 3D sculpted recreation of CanaryWitch's lovely DnD character, a unicorn wizard. I put a lot of love and care into his appearance. I think I did him justice, for it being my first time in Zbrush. Sculpted entirely in Zbrush and rendered in UE5.
So my first time doing a tree right out of zbrush using zsketching...finished...now, what's the best way to get it out of zbrush and retopologized down to 6000 polys? UV wise should I let zbrush do it automatically, do it myself within zbrush, or after getting the low poly unwrap in max/maya??? Pic wise, the left is at…