Hey guys, want to indtroduce a new project, just a rough idea but mainly done to practice head modeling, texturing, and rendering. Hope to receive some cool inputs! Low poly head with normals, the rest is a placeholder. Cheers!
PunkPilot Process Entry 1: 4/27/2023 Initial blockout coming along. She's only missing her goggles and some wires/cyberpunk-ish ornamentation. I still might lengthen the jacket or change it completely. Thanks for viewing! Entry 2: 5/06/2023 Took some feedback and this is basically the final blockout before heading over to…
Personal work. High poly model done with zbrush and 3dsmax. Rendered in Keyshot. About 25h of work captured and squeezed into a little bit more than hour timelapse. Timelapse: https://www.youtube.com/watch?v=mugbbtlkFZg
Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…
I'm going to try and model some characters the next few days then post them here. Then I'm going to pick one and texture, hopefully if I don't slack off. This is today's model. I hope you like it and please comments & crits.
This is a character for my very last school project, so I hope you will be as brutally honest as I know you can be. <3 It is based on a sketch made by the awesome Ian McQue. He makes some really cool flying things, too. Progress on the hipoly: