Hello, I have an existing MD2 model. The problem is it seems this models cannot run and shoot at the same time, right? So I downloaded Milkshape 3D and now I want to do the following: Take the legs from the 'Running' animation, and copy them into the animation for 'Shooting'. I want to have a new animation running and…
I'm curious if any of the default skeletal meshes have default idle/taunt animations? I need a boss to show both of these, but I don't have experience making them myself. My disabilities make drawing/animation very difficult. Any help would be greatly appreciated. Thank you!
Hi, I have a character created in 3Ds Max and i'm looking for someone who would be willing to rig and create a simple idle looping animation that i can bring into UDK. I'm in the process of creating a cool Spawn Effect for my FX Demo Reel and it would be nice to have the character animated. Here's what i have so far (with…
[ QUOTE ] What's up? I found this http://www.caligraphics.dk/id2.php?content=tutorials.php&tutorial=ID2/head2/head2.htm I love the sentence at the end of the tutorial. Read it, it's priceless. [/ QUOTE ] See Dekards post.
In the new versions of UDK a camera bob has been added whilst the player is standing idle, as if the camera is swaying as they breath. Is there a way to disable it? After much googling iv'e discovered (link) that alternative game types don't have the sway/bob but unfortunately they also alter the height of the players…
i am in need of md2 models to use for a graphics program am making with c++ and opengl and directx(for windows). where can i find models on this site?(i am told its the best place to come for this sort of stuff):poly142:
IGNITED Wireless is seeking a Freelance MD2 Character Modeler/Animator for a low poly handheld fighting game for which we will need: - 8 Characters (humanoid & monsters) max 200 polys. Modelling & texturing. (Please note that Character design & textures will be furnished.) - Each character will be composed of a 32…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
I love pixel art, never tried it much myself but boy does it look like fun when you see it, but to achieve it is another matter especially animated stuff. Edit: Flappy Bird was popular and wasn't that "pixel" art? not sure never played it myself ever. If done right i can see it making a come back, but you have to take…
the subtle wrinkling look is working out, idk if you are going for the full wrinkle impact the ref vs M.D. versions are not matching in that regard except for the left of screen arm sleeve which i think turned out really well compared to other parts, if it helps to point out where the other aspects of the "wrinkling", is…