Hello, This is sculpt I've done for Gio Nakpil class Mastering Organic Modeling. It's based on Carlos Huante concept sketch. Hope you like it . I put more renders on my artstation.
Hi Polycount my name is Prince Mahlangu and i am a concept artist form Johannesburg and i am currently looking for opportunities to work on games mainly Hyper realistic looking games. I don't mind relocating if necessary. My portfolio link : https://mahlangu.artstation.com/projects contact : bongani.mahlangu.art@gmail.com…
hello! Just though it might be fun to start a thread for this particular model sense I am going to return to it and really detail the hell out of it in and out of zrush. I have taken this from my hard-surface modeling thread here. If you wanna look at other had surface models Ive done, I suggest heading over there as I…
Hi everyone! I was wondering if anybody would be able to help me with a problem I've been having with ZBrush Core. Ever since I downloaded it a few months ago, after a random amount of time (a few minutes to 4 hours), hotkeys/functionality in general stop and if I leave the program, I only type in symbols (shown below). I…
I have been working on this for a few days, its hipoly at the moment but I am hoping to have it game res in the end. Any comments on how to improve will be welcome.
Thank you. I hoped to be able to demonstrate progression by persisting with it. I saw someone else's sketchbook before that was basically a complete journey from beginner to proficiency; I'd like to have something like that. Though in my case, it's more of a recovery from self-sabotaging perfectionism, pfft.
Hi guys I'm collecting some data for a personal project which involves the production of a series of Hyper-Realistic CG Character. Since I'm not that experienced in this field I would like to ask you what would be an average price for a Human character, with a standard rig. Thank you very much. The result I'd like to…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…