Yeah they have been getting some slack for not really pushing the game dev front in terms of documentation and features. With that said, check out the videos on the Modo Steam Edition page, as they are more focused for the game asset pipeline. http://steamcommunity.com/app/244290/guides/…
If it ever interests you, it should be straightforward to use one of those as a bronze or aluminum cast with the silicon covering method. Probably could get a local foundry to do such. Though not sure on costs with commercial enterprises. The basic idea is they would add air flowage pipes with wax to the areas that need it…
model I've created this artwork following this tutorial: https://youtu.be/c30sLP3MmsM?t=5757 Original artwork: https://www.artstation.com/artwork/5NlNz I have the impression that I was able to match the shapes of the reference better than the author of this tutorial, and my shapes aren't that gross. The top part of the…
【Early Birds Fundraising,Only $59】Full CGI Urban Environment- Ordinary Night Learn on https://www.wingfox.com/c/8437_2670_4785 In this course, you will learn a full CGI urban environment from sketch to final comp. The core knowledge: 1.Project management 2.Reference research and initial concepts 3.Creating rough layout…
https://youtu.be/FHVj4AKVa3o www.mariExtensionPack.org Version 6 of the industry standard plugin for Foundry's Texturing Tool MARI is now available. Full Release Overview: https://bit.ly/43xoDIc This new version restores support for Mari 6, and future-proofs it by adding support for the currently not yet available Mari 7…
I wish The Foundry would make a 3d app, some proper competition for Autodesk. All there doing is buying up the competition so they can keep bumping up the prices. There whole "Innovate by acquisition" is actually ruining the 3d market. Always cheaper to acquire something than it is to put that money into research and…
This Character is developed for Chrono Blade Game Cinematic trailer, its detailed high poly Fantasy warrior character. We had used zbrush, maya & the foundry mari software to develop the model. To Develop Character model, In a First Step we had developed concept in 2D and then transformed it into semi realistic 3D…
Hello, I've recently got a free moment to accept some freelance orders My pricing begins from 10$/hr I can devote 4hrs per day to commissioned work, so keep that in mind and evaluate whether your project scale could be accomplished by working on it 4hrs daily. I specialize in modeling props/vehicles for both…
I have a small question :-) So far I've seen Substance being used for game art and in most cases fantasy and sci-fi with a little nudge the cartoony style. How does substance handle itself in a VFX/High-end offline render environment where textures often reach 8k and models can easily use up to 8 maps in different UV…
Hey! My name is Eugene, I'm a Hard-Surface Artist, I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation. Please take a look at my portfolio: https://www.artstation.com/eugenethemodeler I also have FREE tools that can make you work in MODO more…