Just to add to the flickering comment, you dont want to overdo the flickering as then it'll seem like a rave. I've seen people use the flickering for lights and its so goddam annoying. If you make it subtle it makes it blend into the environment than sticking out like a sore thumb. really liking where the new paintover is…
is there any way of turning off the flickering shadows besides using unlit mode in udk? my shadows in airborn are flickering like hell, i'm getting eppileptic with this and it's no joke last time i tried working with this it was hard not to puke after and hour of flickering... now i just set it to unlit but seriously…
before build the light i need to fix some things and i need your help here, let me demo what is happening for you better understand and see if you have a fix for this please take a look on this gyfcat: https://gfycat.com/gifs/detail/MenacingGlamorousBluemorphobutterfly - the static mesh of panels doesn't have build in lods…
Thank you for the reference photos, i have another question, Now that I have light coming through the emissive channel. I followed this tutorial [ame=" https://www.youtube.com/watch?v=Vu5xkff50k4"]UDK Flickering Lights Tutorial - YouTube[/ame] on how to create flickering lights, however now my lights do not update when the…
Hi, I 've just started using Quixel suite 2.0.4 and bumped into few problems with Photoshop cs 5.1. 1) The Quixel floating windows are hiding behind Photoshop and sometimes flickering I tried solving it by googling the problem and also following steps mentioned in Quixel wiki / manual page 2) When I have active ndo or ddo…
I know about the flickering,- its obvious. I think I will divide the Tree-planes for the closer LOD levels so they don't flicker and intersect that obvious when viewing close. When viewing objects from further away its not that visible that things either flicker or intersect not so nice. Today I wrote some more…
https://www.youtube.com/watch?v=V9_jcSyxOKY Was casually playing some Dark Souls and...the flickering glitch is back. I'm generally curious to know how it works. The flickering glitch first appeared sometime after the DLC was introduced. At first everything was fine but then suddenly bonfires, soul signs, particles, all…
Thanks for the feedback guys! @luge The screenshot was taken when the light was flickering and was not at full power. I made another screen and updated the original post. But I agree it's a bit too drak. I may fix that later. @KrisLW The flickering is subtle as the reflections are statics and switching of the lights won't…
It's just what happens when you build your models like that. The edges of any polygon will look jagged unless antialiasing is turned on. At a distance, and when you've got lots of geometry in the same place, you'll see flickering. That's because without AA or any alpha a polygon is either on a pixel or not, so flickering…