The surface wear looks overdone Metal does not usually corrode. It does, however, collect tons of dirt that (for lack of a better word) fuses with the metal. You could put in some nice grease stains. Here's a similar asset from Zero Dawn to give you an idea of what I'm referring to. Even then, based on the size, you…
Felix Mendelssohn is probably known to some of you as well. His most awesome kind of impresionestic piece is Fingal's Cave (the Cave in the isle of staffa in the outer hebryds, next to iona, next to mull, next to oban) [ame]http://www.youtube.com/watch?v=a3MiETaBSnc[/ame] And next a following work to Martin Luther's Vom…
man, the plugin has issues with name clashes. Most of your meshes saved already in Blending and Floating Assets have random names like "polySurface45" if i have another mesh in the scene called the same Maya gives me errors and the plugin does not work. "// Error: line 776: More than one object matches name: polySurface16…
Yeah man I work at ea blackbox but on another team and we are currently off site due to space restrictions downtown, we just finished nba street homecourt. Some of my good friends from the ssx team are working on skate so I've been able to play a few different builds. The game is fucking awesome hence I bought a 360 in…
So I have a $600-800 budget to try and get a good gaming rig, and im not the best at hardware so no building from scratch, even though its the best possible solution. Id prefer buying a decent desktop maybe 2.5-3.0ghz, few gb of ram, and switching out the graphics card to something that could easily run the majority of the…
Huh. It's not very often that I get to post 2 projects in one day. (But this was just a quick one, I suppose) Time Estimate: approx. 4 - 5 Hours Polycount: 776 Tris Textures: 1024 x 1024 (Diffuse, Roughness, Metallic) This is a Creature (yes, a creature) for another story concept that I've been fleshing out over the years.…
Hey all! Just to reiterate about the much needed vertical compression - I noticed (and mockuped) earlier that there is a lot to be trimmed out, but I just checked the boards on a 1024*769 screen today and it's quite heavy to read - can only see 2 posts at once in a thread. In comparison the 'topic review' condensed layout…
It's like AO, but applied to the normals. AO is an scalar... Bent Normals have 3 components ( XYZ ). The bent normals represent an unoccluded direction Visually speaking: or The bent normal will be the average of the unoccluded directions, as simple as that. However, there are some problems with this technique... See this…
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While we're waiting for the GECK to drop, I've taken up a few projects to get back into 3D work. It's been a loooooong time. The Chinese Assault Rifle was notably absent from Fallout 4, and since nobody on Nexus had taken a serious stab at it, I figured I might try my hand. While I did sneak a peek at the high-poly model…