All right Keg, this is what CatLog spat out. There's some other junk in there like the power saver turning on at the end, and i think some lines in the beginning were there before . launched PolyViewer. But I'm sure you can make sense of it. beginning of /dev/log/systembeginning of /dev/log/main 07-02 19:58:13.920 E/GetJar…
This is what I have so far for my add-on... It's far from perfect, but it sort of does what I want. The target weld toggle works provided it's not in an add on... It seems I have the wrong context, Any help would be great. Thanks. The code is also messy and the formatting is way off. Ideally for the rotate tools you launch…
Recently upgraded from a 2010 version of UDK to April 2011. As I am running XP64 here at home, I can't get much more current than this. As a side issue, if anybody knows the most recently possible build of the UDK I can get is, that would be nice... ...but that's just a tangent. This pathetic cry for help is about…
You might have to create unique "45-degree" tiles which still match the global tiling. The problem with your angle element and the 45° elements is that is's not within the tile-boundary. You are just stitching them together in a local-space fashion. There is nothing like a 45° tiling. There is only your normal tiling and…
@KungFuCactus Edit: I thought you used max. Oh well, this is how I would do it in max.. For ease of modificatioin you can do displacement with a heightmap, or even bake the heightmap into the normals, but if you're like me you want to model it in because you want to model it in. In that case, you can get away with some…
Thank you pretty much answer's what I had in mind so looking forward to updates :+1: Edit: Couple of links that might be useful, they're hi-res pics of commemorative tributes too WW2 soldiers that served with them. https://www.gunsandammo.com/editorial/auto-ordnance-thompson-m1/363440…
That gets trickier... I think once you've gotten the world position you need to rotate it's X and Y components and feed it back in to a new vector... newX = X * cos(45) - Y * sin(45) newY = Y * cos(45) + X * sin(45)
It really depends on the model how thick their arms are, what their wearing and what shape of torso they have. After skinning a bunch of characters you end up with a pretty good sense where to place the clavicle/bicep joint. If you place it down by the arm pit you'll normally get very little clipping but the shoulder will…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…