my pc is amd athlom 4600 dal core 2.40 ghz 3 gb ram nvidia gforce 8300 gs I know is not powerfull but considering that sometimes some graphics heavy games like masseffect runs smooter I dont think the specs are a problem when making a 4000 poly model
It could definitely be Maya 2011. At work we have quadro 4000(or maybe 4500 I can't quite remember) and they can't run vp2.0 in 2011 but they work fine in 2014. [edit] can *not run vp2.0 in maya 2011 I mean [/edit]
Yeah really, it costs at least $750 for a laptop with an "okay" dedicated graphics card, and that's like a nvidia 420M, it ends up being more like $1200 for something comparable to a midrange desktop gaming card, that you could get in a desktop for like $800
is this a good deal for you? HP ZBook 15 Intel Core i7-4800MQ Processor with integrated Intel HD 4600 graphics Intel QM87 Motherboard 15 inch Screen, 1920 x 1080 pixels with a matte finish 16 Gbytes of RAM (supports up to 32 GB) NVIDIA Quadro K610M GPU Hitachi 1TB GB 7200 RPM Hard Drive 256 GB SSD
Since I'm a gluten for punishment I'll post up this model to see what you guys think. I was aiming just under 6000 polygons and got 5913, so I could play around with adding in some more. The intended use of this model was for a game design I have been slowly working on, and I need to model up some sort of transportation…
You might see those cards referred to as "Directx 9" cards. Any Geforce numbered 5200 or higher will work. A Geforce numbered 6200 or higher is better. Those cards support "PixelShader 3." It's important to make sure your card fits the upgrade slot of your computer. (So if your computer has an AGP slot, you need an AGP…
€1600. Maan, I know it's like super ultra high whatever dpi, but I wish it was QHD and €1200 instead of Ultra HD and 1600. While Cintiq27 is €1760 on French Amazon. I know these two can't be compared but I'd rather go with more space :/ Or they could do non-touch model 200 cheaper like they used to. What's going on with…
What to shoot for? I'm currently modeling Q3 characters at an average of 2200 polygons, that's only because of current hardware standards. I shoot for 3000 - 4500 for UT200X style character. If you wanna push your limits to the engines on the horizon, aim for 5000 - 8000 with normal maps from unlimited high polygon…
Dell's Inspiron 9300 is worth checking out. I may be ordering mine very soon. For $2,200 I get: 2 Ghz Pentium M 17" widescreen 1920 x 1200 1 GB RAM GeForce 6800 256MB DDR RAM 60GB 7200 Hardrive 9-cell battery (approx. 3.5 - 4 hours battery life?) Wi-fi b/g with Bluetooth (gotta have that for my cellphone) DVD drive
You should try unwrapping your models before you texture them. With a low polygon count such as that, unwrapping it shouldn't take too long. I should also point out that 2400 is actually a relatively high polycount for a 'low poly' model. I'd be much more interested in the vertex count or triangle number. Since the model…