Hi, im the first time here and i thought about posting my ubber pimped work X-D (im a lier) :P here ya go: abit skinned: http://img221.echo.cx/img221/3020/rikuoverview4mt.jpg Wire: http://img62.echo.cx/img62/3449/rikuwire9hf.jpg http://img62.echo.cx/img62/9880/rikuwire22xa.jpg promo pic:…
Hi people, I'm currently doing character modelling for uni so thought I would post it here and get some feedback on him. I have been trying to keep him low poly at the moment he stands at 3994 polys, not really used zbrush other than giving the generic dog huge boils all over his body but I'm thinking I'll have to give it…
The problem is you're assuming that things will just get better if you assassinate a few key people. The USA has done this several times in the past, and it hasn't worked once. If you create a power vacuum, it is inevitable that someone will just move to occupy that vacuum. It's believed that the US may have been…
You mean Vitaly Bulgarov? http://www.thegnomonworkshop.com/store/product/544/Character-Design-and-Modeling-for-Next-Gen-Games http://www.thegnomonworkshop.com/store/product/949/3D-Design-for-Production
Just thought I would let you guys know Filter Forge is having a 70% off sale right now. Professional version is $119 compared to its regular price of $399. Pretty cool program.
Hello everyone, this is my first post on polycount. I have been a lurker for a while. I have had some down time at work today, and did this for fun. MAX/Zbrush. 394 polys. Crits welcome :thumbup:
Someone was trying to implement a color gradient for the weight of the influence for Blender's proportional editing. Looking forward to see it in the master branch of 2.8. https://devtalk.blender.org/t/gradient-vertex-color-for-proportional-editing/949