im using an acer 233 hbd its cheap and does the job (although TN it doesnt fuckup the colors when viewed from the side) (a 1024² texture doent fit on a 19" 1280x1024 too)
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
Make tons of awesome games ...for myself ;) Also: [ame] http://www.youtube.com/watch?v=A24tSPNz2so[/ame] http://gamejolt.com/freeware/games/enviro-bear-2000/files/enviro-bear-2000/download/211/233/
Finished it here as well, just over 7hrs on Normal. Gonna try Ranger now. Gotta say I enjoyed 2033 more, the shooting is a little coddish for me in Last Light, I kinda like the shooting in 2033 more, reminded me of stalker. 2033 also looks a lot better imho. Last Light seems a lot more actiony than 2033 and less focused.…
Aw I can hardly wait for this game, why they keep delaying it?!? I played sniper TDM and CTF in UT99, then IG CTF in 2k3/4 on 135 and up speeds, and I certaily hope there'll be something like good old low grav insta again - at least Epic realized they have a large IG fan base so that they keep making great super shock…
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
1. Please join my Webinar. https://www1.gotowebinar.com/join/346846121 2. You will be connected to audio using your computer's microphone and speakers (VoIP). A headset is recommended. Or, you may select "Use Telephone" after joining the Webinar. Dial 916-233-3088 Access Code: 433-432-092 Audio PIN: Shown after joining the…
Ah I'm not really environment-minded so take this with a grain of salt - but I kinda miss the lighting and windows you had around the ship in those earlier renders. Plus this tube you had in front of the ship gave this specific render angle a nice direction.…