i would also look at some reference sheets for anatomy eventhough the character is not human you should still go a lot with correct anatomy i always recommend using this: https://www.anatomy4sculptors.com/anatomy.php?menu=184&sub=186 here you can find nearly everything for human anatomy!
You might know this, and are just giving a simpler method... Typically, if I need to scale the character I'll multiply the percent by the height value of the Biped. ScalePercent * Height = New Height For example if you need to scale your character down to 85%: 0.85 * 180 = 153 You can use the listener bar in the lower left…
I was browsin the interwebs and came across this forum site... these are really usefull for enviornements or any scene you guys may be workin on. http://blenderartists.org/forum/showthread.php?t=24038
I got one of these: http://www.newegg.com/Product/Product.aspx?Item=N82E16817153133&cm_re=usb_sata_hard_drive_adapter-_-17-153-133-_-Product It makes any SATA drive into an external drive. I've rescued lots of data with this. It's been working great for about 2 years now. (I have the USB 2 version.)
The high poly and low poly were exported with the correct smoothing groups and i see no change in the normals. The guns still looks smooth. What did i do wrong? I usually just use object space normals to avoid dealing with smoothing groups but in this case it didnt fix anything It should look like:
Stinger, that mech is BAD-ASS, OMMMMNN! DING! NEW LEVEL! GZ! Heres just some stuff I have been doodeling on and off during my lunch breaks this and last week, not really happy with anything right now, have a bit of a slow down kind of time at the moment, but whatevs: Day 173 - 182 2015. (ref stuff:)
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This bastard caused me no end of problems, dunno why yet, but Daz helped me work em out thank god. :P Had to model a WW2 plane for class. I know squat of WW2, and an equal amount about games, and decent refs weren't too easy to get, but this is what I came up with. Crits would be very welcome. It's due tomorrow but I can…
Wow that's pretty technical :poly124: . Just did a quick measure up post 13 (W) 13 (D) 188(H) which is about right if i remember correctly. and the planks are about 25 (W) 3 (D) 190-180 (H). Planks are a bit wide I agree but it seems to look right in the editor. (I assume CryEngine works in Metric btw).
Hello all, It has been a long time since Enzo 3D paint for Photoshop was first released, and version 1.0 had its fair share of problems. A lot of work has gone into it since then, making it faster and more reliable, and we now support painting 4K x 4K textures, and updated it to work with Photoshop CS4. We're looking for…