Hey Guys, would love to start getting some critiques on my animations, any and all feedback greatly appreciated. im fairly new but trying to get a bit better everyday. https://vimeo.com/661682206
I recently participated in a casual event called 'March of robots' where you make robots based on a daily word prompt. I resolved to just make as many as I could, life withstanding. All were made with Sketchup and rendered with Substance Painter or 3dsmax. Hope you enjoy "Signal" "Darkness" "Power" "Danger" "Machine"…
Hi, guys! This is my latest and probably my most "mature piece to this day. 3 months of constant ride along a path of hype, doubt, frustration, but never running out of fuel. Thanks to everyone at Donpolygon's discord channel, these people were always keen to lend me a hand and help me mature as an artist, as well as an…
Share one embed of what you're working on, and give us a link to your own Topic to see more! If you post big images, or multiples, we're going to delete them. Why? See WAYWO Usage. Past Animation WAYWO threads: 2021, 2020, 2018-19, 2017, 2016, 2015.
Share one embed of what you're working on, and give us a link to your own Topic to see more! If you post big images, or multiples, we're going to delete them. Why? See WAYWO Usage. Past 2D WAYWO threads: 2021, 2020, 2019, 2018, 2017, 2016, 2015.
Hi, I'm looking for a 3d character artist position, either temporary or permanent. I'm primarily interested in stylized or semi-realistic styles. I have extensive experience creating realistic and stylized game characters for AAA and mid-core projects.
I'm proficient in the full development cycle, from blockout creation to…
Assault rifle modeled in maya, textured in substance, and rendered in Arnold. Let me know what you think! Definitely not game ready (1mil poly and 5-2k textures :D ) Went with a wooden receiver and raw metal kind of rustic vibe but with modern weapon tech. Dirty bling for the hard working cartel boss. Well worn stock…
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…