I think learning how to model in general would be the best place to start. Maya or Max, your choice, although in my opinion, I think Maya is easier. I'd just start with a bunch of intro videos on modeling random things. Don't worry about modeling for games right now, just learn the programs first. Make some cool shit for…
Hey guys, Thanks for the replys. Digen is a bit to expensive for me dont feel like paying back all that money in loans. Hey Vig, do most people that work in the game industry in or around seattle all have some type of degree? OR are there lucky ones that got in that were self taught and just had really sweet looking demo…
Some things you want to state to us & establish for yourself up front: Is this for realtime or pre-rendered? If realtime, Global Illumination isnt really the norm unless your engine renders it onto a seperate 100% unique UV space. If realtime, some of those items are maybe a wee bit too polygon heavy. The Sinks, the drain…
Your meshes look pretty neat. But looks like textures and materials have issues though. environments: 1) swamp scene has texel density issue. Ground is too low res compared to the rest of textures. Fire and smoke not working. They r too harsh, smoke is strangely white and fire looks like stars. Maybe just replace it with…
I think we're talking at cross-purposes. Yes the service of producing an intellectual property is paid for, as is the service (or trade) of building a product for sale. The publisher of course pays the developer for the service of making a game, as does the manufacturer pay their workers for the service of designing and…
Yes. No. Please don't judge me; that's a quick assumption that isn't true. I'm not tryiing to make something "good enough" to "throw on turbosquid and make a few bucks." I'm just trying learn, and the best place to show you what I meant by real time model was Turbosquid. I was striving for a low poly game model for a real…
Quick pass, if not too late: ========================================= Dear lovely HR staff, I am writing to express my interest in your recently advertised "Art Department Intern" position. My cumulative years as a multi-role game artist on both large, intensive student game development teams, and professional studios,…
exactly what rick said - I've made scripts for many many small repetitive tasks at work such as: -batch applying controllers to nodes -automatically setting up materials' map slots -dumping info about max scenes into text files/xml files -automating certain parts of pipeline such as setting skinning parameters and adding…
We have three machines at our place: - Twilight Zone (I second skayne on it being awesome) - Corvette - Star Trek: The Next Generation We bought all three from a business friend. He bought them in huge numbers (when we bought these three, he had at least fifty in his shop) from failed arcades in Germany. Two big things to…
Yo! dis thread is awsome and made of sex and ice cream! Ive read the whole thing and saved some of your pics to my hard drive! You rock socks and went pro and your onely 20! I wish I was as motivated as you at that age, Im almost 22 and I only started going full speed ahead almost 5 months ago when I finaly dicided what I…