I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
Hmm, (this is based upon UDK, but the same idea should apply to other stuff more or less if they allow it) the closest think I can think of is using the a Fresnel alongside a mask in your materials opacity slot. Also, offseting that Fresnel/mask with a Bump/Parallax function should do the trick. I'll post up a quick image…
Yes, it's been fun. Makes itself. So in a way, GT lives in a child's idea of a game . It's a mish mash of their favourite toys and nonsense rules for how things work. Everything here makes sense for someone incomplete in the brain. Child logic: These people make monorails with two rails; it's twice as fast that way.
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Thanks. The scrapes on the edges of the upper receiver along the stock channels are popping like that from the angle of the light catching the spec hard. Its all in the spec along that edge, maybe a bit darker in the diffuse. Though I do agree its probably too strong. When I go back over it, I'll see what I can do about…
We are Ripple Creek, a team of Michael Z. Williamson fans who are in pre-production of a <u>Freehold</u>-based FPS mod. We are planning to use UE3 and therefore seek anyone who is a great artist or coder with the time for such a project. This is not meant to be daily involvement, but we will have a schedule once the…
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
Yea, I think the critique about subject material is a tad harsh in here. The art itself is very solid and well done. Materials could use work but still solid. I think it's a very appealing piece. I have to agree that a little more clothing is always more interesting to me because you get to see more design and more…