Do any of the tools for painting on 3d models (Zbrush, 3DCoat etc) allow you to paint on a model that has a normal map shader on it, so you can visualize the final look more easily and paint a diffuse map that matches the normal map and such?
In Maya 8.0 I will be attempting to paint weights on a soft skinned model and every time I paint something, then go to a different joint and come back, my painted weights will be different. This is driving me up the wall, any solutions?
Ribbon > Object Paint > Paint Objects Add whatever mesh you want to place on something else to the "Edit Object List". Set the "Paint On" to "Selected Objects", then select the object you want to paint on to and click the Paint button.
I have been painting a painting with acrylics for awhile off an on. For things like cloth and metal I can get the blending I want fairly easily. Now that I'm painting skin tones and things like the lips, I kind of wish I was painting with oils. I'm trying to layer things to get the tones right, but I seem to be doing it…
Starting these two paintings, they have a long way to go still but I'm trying to use these to focus on my painting skills. Any feedback would be greatly appreciated.