We talked about when we should get together next, and I think the general consensus was maybe go to a steakhouse for a change, sometime nearer the end of the year - maybe before studios start organizing their Christmas parties or something. Now that my immigration application is finally moving forward, hopefully we can get…
Yes I will indeed fix the textures as I continue to work, it wasn't a final render, will definitely get those flat areas. For the poly i was aiming to keep it pretty low as if it were to go into a game engine, but i see what you are talking about where to add them. Thanks I'm taking all the advice guys will post an update…
I gotta know how you got the edges on that material/texture to look like actual tiles. It's like it's a chamfered edge or was modelled on purpose (talking about how it looks on the first cube, but also on the pillar) This thread is awesome, really looking forward to more :D How do you do your textures? Photo source and…
I think we're talking about the same thing. - Alpha test is just checking to see if it is transparent or not? True false, on/off kind of thing? - Blending is checking to see how transparent it is? Then deciding how much of the transparencies behind it are seen and if they're partially transparent more code grinds on? Just…
"Generally, the conventions vary by different amounts and strictness of rules. The descriptions are arranged from the most "free" and allowing down to the most restrictive conventions" You could bend space with language like that Of course its real. Have you really never come across people who talk and act like that,…
that sounds cool I just seem to hear all this talk about how using Modo is so fundamentally different from Max/Maya that I feel like I need it explained, if that makes any sense. I've been considering grabbing the Steam version as an introduction since it's a bit hard to justify the cost of the full thing right now. how…
I use myspace exclusively to keep in touch with my friends from ages ago who aren't really computer savvy enough to use an instant messenger ... and let's face it, calling so many people to keep in touch would suck. I much prefer to check in with long lost friends with a few comments here and there then a 30 minute long…
Ah, yes i knew they needed to be convex. I thought that was talking about the full object though, not the individual quads. I got messing with it today and figured out the differences. However I don't know why it was giving my sphere and cylinder primitives a hard time. What about my second question? Do collision prims…
there's an old talk from cedec where they go over some stuff. i can't find it on cedil though, but i did find have this image from it on my hdd. if you reverse image search it maybe you'll find something. edit: a digest of it is here http://www.gpara.com/pickupnews/news/091008_naruto/index.php. doesn't really mention the…
So basically you have an idea of what textures you're going to use, then split the map up to take into account for each part, and if you have to change it you just overwrite that section of the map? Also, what if it's not a modular building? Could you also talk a little bit about making efficient cuts? Or upload an example…