Bit old thread but maybe some Blender users are still reading this and find it helpful. Thanks for sharing first of all! I'm working with Blender as well and started recently to use the Quixel Suite again, therefore I created a gradient material too, before I read this, with a slightly different result in the end, compared…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
Odds are good that you're doing arithmetic between a float 4 and a float 3 somewhere? Without the output from the log and a complete graph it's impossible to see from this image what the error is. On an unrelated note, why are you multiplying your green channel by -1 in the normal map 1? You can do that in the texture…
http://makearmanotwar.com/ btw this is a competition that might be fun for anyone out there. Lot of money to be had. I don't know much about the packing stuff and scripting and coding. I have a rough idea. We have designers that do that work. Animations depend on what you are doing. The memory point LOD define axis that…
You're using those horrible 'actionMan' snippets of code. Never use those! They're like shortcuts/wrappers for the actual code that are completely useless. Use this: fn ExportStatic nodes exportpath=(pluginManager.loadClass FBXEXPORTERFBXExporterSetParam "SmoothingGroups" trueFBXExporterSetParam "SmoothMeshExport"…
I love things like these, I just tried rt_break and its kinda cool, although I very rarely break vertices. I like the create shape from border and the detach to element without a popup window asking if you want to detach to element or object each time. It doesnt seem to do anything in edge mode though, I replaced the edge…
Hello! I love your shader, it looks fantastic. I have watched your tutorial 3 times over in anticipation to using it. Sadly, I cannot get past the first step. Whenever I try to load the shader I get a huge string of error messages, an the shader stays the default pink. I thought it may have had to do with maya 2010 64 bit,…
Hi everyone. I'm trying to make a shader that take the position of a light source (or any object or point in the world space) and start a gradient from it using nodes. Then, the "illuminated" area should be shown in the object as a gradient that the size depends of the proximity of the light source. It's kinda hard to…
Draw & Code are seeking a 3D artist and animator who is hungry to be part of a team of innovators working in immersive and interactive tech. If you are interested in AR, VR, projection mapping and games then read on… With a growing reputation in the exciting world of XR, Draw & Code is a great place to work. Liverpool is a…