Did you create the Cryengine material files in your preferred folder of the SDK "Objects" directory using the 3ds Max exporter? Did you open said material files in the Cryengine material editor (look for checkered ball icon in main Cryengine window) and hook up your textures? Usually the "replace me" goes away when you put…
Hi Stirls! Thank you for your answer! :) I will add some sratches in the metal specular. Can you maybe tell me, why the No Light Screenshots look better then the Screenshots with Light? xD Is it maybe something with the AO? Or anything else? I would like to get the Screens with the Light to the same level as the Screens…
why not just render out the wires to a plane? it seems like you could save quite a bit, and get a better result (although it might just be the viewport shots that are making them seem this way). also i think you may be able to optimize some of your shapes like the small rings on the top. other than that it looks good, now…
should i avoid doing these splits down the middle as it may mess up the cubemap? oh and i am right in saying cubemaps work in conjuction with ssr? however if i dont mirror some of these objects, they will need a ridiculous texture size to be consistent and i cant put a seam anywhere else. and the thing is, either side im…
Since the wall panels seem to be the bulk of the problem I only included the 3 texture sheets I used for panels. I will note that these are the textures as seen on the render above as I have not edited them yet. All textures are 1024 with Diffuse, Normal, Specular, with the third have an emissive channel.I also much agree…
Also a tip I would like to give is to put a material on the gun during your high poly phase that has a dark diffuse and a bright and wide spec. I usually use a dark grey and a 100 spec and a 15 gloss. This allows you to see any imperfections that may appear in your model as you work that could transfer to the normal map.…
That is because there is no vegetation whatsoever. And there is no atmosphere yet. No cloud/sky diffuse, Everything is yellowish because of the yellow sun. But yeah I know what you mean. Once I get the ground floor done, it should help out alot, along with the trees and vegetation. It is definitely the lighting that is…
@achmedthesnake: I am painting just the diffuse colors, old school with lightning and shadows all baked into it. I try to avoid black and only use it in the end to add small detail that need the extra contrast. I added a current state on a black background: Even the hair is not really black, same with the suit. Instead I…
Yea. Assign a material to the whole mesh (M) With the new material selected, in the Shading tab, Add Layer > Image Map then RMB on the newly imported maps effect and change from diffuse to Surface Shading > Displacement That'll show in the viewport. Though I'm not sure about crunching down the geometry, don't think Modo…
Yeah, resolution seems to be the problem here. Other than that, you can use different colors/shades to mark those areas if you can go back to the design phase(like pieces of different metals were forged into the sword). I'm not sure how dark the lines appear in the AO bake but you can also overlay a cavity map onto your…