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Are CE3 real time reflections affected by UVs?

Hi guys,

Real quick question! Im currently uving a scene i plan to put into cryengine. I do however have seams running down the middle of some large assets, which will will cause a mirror effect with a cubemap and i assume look weird. However if I use real time reflections, does that depend on UVs? ie will the mirroring will be obvious with reflections? or if you have stretched uvs, will the reflections then be stretched?

One quick example, i have a modular roof piece, thats split down the middle and mirrored either side, do you guys think this is a bad idea as the cube maps/SSR will obviously look mirrored?

It could be a silly question but i thought i better ask before i uv/bake this entire scene only to find that i did it all wrong.

Let me know if i didnt make sense.

Thanks everyone.

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