Hey man, current student at FZD and about to graduate. Although I'm no where near as strong as a lot of the other guys in my class I worked really hard on the fundementals and I keep pushing them every day. 3 Things, 1st go back to traditional medium. I know you had to get CS and a wacom but those are serious crutches. Our…
A tilable texture atlas with overlapping UVs would be the most efficient and impressive method to use with environment art - such as your building. The more assets that share the same texture the more a game engine (and your graphics card) will love you. It's not always necessary, but it's one of those things that doesn't…
@"Alex Javor" Exactly, u have raised some very important points bc I have always wondered why some artists frown at softwares like Poser, Daz3d. So what about scanned 3d characters then. Although, I think its important to always state that u used these softwares as they are procedural in nature. Take substance designer for…
While I don't generally pay much attention to the news i feel that, knowing what they are doing is most beneficial to my and others well being. I feel a lot of the states people are just using DB's quoted approach. I feel that is where most of the problem is, then you get the people who speak out about what they are doing…
I read your entire post and I gotta agree with Adam. Networking isn't the way you'll get a job but it is one tool that you can most def take advantage of. Looking at my career so far in this industry most of my work has come from my relationships with the people that know me on this forum either from just being online,…
When you are working with any shader combined with the textures for material definition, you really need to make a decision; what is the ultimate output goal? What I mean by this is your final presentation. Is it going to be in an engine or offline renderer? Creating textures for material definition in one engine/shader…
This is where you are wrong. I guarantee you it DOES matter. They do some amazing things with their budgets, but they have budgets they follow just like everyone else. As someone who has built several cities for retail games, and studied the GTA games very intently in the process, I speak with some experience. There are…
1st and 3rd made me lol. Funny, and fuck me I'm an idiot. The 2nd doesn't make sense as the voting hasn't even happened yet ;) Now then, transparency. One of the contestants (out of a dozen or so who had contacted me I think I only merged over 3 after I checked their stories out to see how true/believable it could be for…
I haven't read the whole thread, don't have time to, so this might have been covered already. Studios look for a level of performance not necessarily titles under your belt. If you portfolio looks like someone who has 2 years of experience then you will get noticed even if you haven't worked a day in your life on a title.…
some interesting points raised here. wizo thats good advice. I need to stop fiddling and just finish stuff even if its a bit lacking in someway. Pior i agree about sculpting programs not really emulating real clay. I mean who uses a brush to sculpt with :) Joking aside I feel it would be nice if you could have some hybrid…