This is now easily doable in Substance Designer 6 with the new curve node. ;) If you want to do it in SD5, there are two ways : - Create your gradient, linear. Add a gradient map (grayscale) on top and enable the "interpolate mode". - Via a pixel processor with the following formula :
You can see clearly his style of painting the using of color is totally random. Some look like leventep,mandryk,dylan cole etc. All is coming from big artists, I dont think a game company will get easily scammed.
Edit: Updated with video! [ame]http://www.youtube.com/watch?v=EIX5aEqLVTA&hd=1[/ame] Downloadable video (6mb, XVid codec) --- Can't... stop... rendering! (Click for 1080p resolution) Decided to make a new thread for this project instead of cluttering up the WAYWO thread with random pics. Modelling: Modelling is about 80%…
Is this about the spotlights not working or nothing coming from the screens? Are the lights using the inverse squared falloff or no? Should be checked by default if I remember. Are they baked or dynamic? Do they work in the opposite mode, or before you build lighting?
Not to mention, its still laggy as shit, even when he has a high end GPU and 12 cores... Realistic mode in 2012 works fast for me, but I tried activeshade with a Quadcore and GTX570, and it was basically usable.
Where non-floating mountains... from rain and snow that comes from the sky. Calabi, read this about the science background... http://www.aintitcool.com/node/43440 Also has links to Pandorapedia and the Pandora filed guide book...
This is in Maya shaderFX but should work the same in max Make a new shaderFX material, go to advanced mode, delete everything and then recreate what you see below In the texturemap node simply set the filter type to point
I have a weird theory on why stability and quality is poor in commercial 3d apps. and its that the bulk of the purchases are made by studio admins buying large numbers of licenses. So there is little direct feedback from customer to software creator and subsequently very little consequence to the software companies for…
Let me answer these questions to the best of my knowledge. Please feel free to correct me if I'm wrong. 1. The programs might look only slightly different but in fact differ a lot on how they are built. Max is a windows only program while Maya also has iOS and Linux releases. The reason Max is not being ported to other…