hi i was making a sword for a simple game me and a friend are making and the maps look really weird be it in photoshop and in 3Ds max here are the maps: Normals Lighting Map Please let me know what is going on. thanks in advance
Hi everyone! I'm excited to join the bi-monthly challenge for the first time! I've wanted to participate for a while, but was a bit shy to take the plunge. Here’s my progress so far — I’m aiming to make the model as accurate to the concept art as possible. It’s hard to say exactly what’s behind the glass, so I took some…
This is the right place. Though your topic title could use work. "Hey guys please help" is not much of a call to action. If you're more descriptive of what you're working on, or looking for, you're more likely to get helpful responses. For example "Stylized treehouse, looking for tree modeling ideas".
hi beguiler, I'm also a student myself and new to polycount so my comments are probably weak, but I'll throw them in anyway. The eyeball veins need to have a falloff, it looks like you used a single brush that doesn't change diameter and it suddenly just decided to stop. You could also use a specular map, everything looks…
Do you have a reference for this? I assume the lower border is supposed to curve, like some kind of "poncho" like wrapper? Generally, I would avoid having a regular pattern in that area if possible. Just think about how you would have to go about printing/planning this in real life, where my guess is that this would…
Here's some photo's of my first hi-poly sculpt (clarification -- first character sculpt) I've been going through the process of turning this into a game character, and now that I've come to the map baking I seem to have a whole list of problems plaguing me. Being a noob, it is hard to know what to do. I mean, the model…
VascoGames BV is looking for Junior 3D/Environment game artists to add to our small team in Emmen, The Netherlands. In this role the 3D artist will be busy with various aspect of 3D tasks like: optimizing 3D assets for mobile, taking care of textures, creating FX . But also tasks like creating new models, lighting, and…
Game studio looking to hire animator for Game Ready third person animations for UE4, immediate start, paid remote work. Project is 2.5 years in the works, approaching MVP. Portfolios with firearms animations will be prioritized. Please reply to: -------------------------------------------------------- recruiting [at]…
Hello, As the title states we are looking for a programmer to finish our nearly completed project. It is a 3D RPG that we have been working on for several years. We have finished development with 3d assets, sound, dialogue, etc but need a dedicated programmer to finish the work on the structure of the game that has been…