Hello again ^^ i made some progress after design i have builded my first poly model on 3ds max and little bit sculpted it on z brush, but i am stuck in somewhere. Already checked some tutorials even found some samples but i couldnt really understand how they are making it. So decided to ask again i have few questions; 1. I…
Not much to add other than I feel your pain and agree video tutorials are a horrible way to document a product. Having been through the PuppetShop videos a half dozen times, I've written my own personal tutorials just so they are searchable. I shouldn't have to document your documentation just so I can use it.... grr...…
Source? You should write a function to load them from datafiles instead of hardcoding them . (it's Source Engine if you mean the engine, just plain "source" is usually read as "sourcecode") Apparently the Source Engine accepts the same models (or at least the sam transitional format) as the HL1 engine so most tutorials…
You might not be able to crank one modifier up to 30,000 but max handles that number fairly well if you spread it across several modifiers. You can then bake that into a helmet if you wish. Personally for the image you posted, I would sculpt it in ZBrush or MudBox. I don't know a single artist that would try and do that…
Yo, i am using maya for modeling! Yeah nothing is bevelled at the moment but i will be bevelling some areas that i feel need it. Like the sides of the houses and some objects. But i dont want to go crazy on the polies either! But i am having problems in udk i am not sure what is going on with my lighting! I have had a look…
Its good, but if im not mistaken you followed the flamethrower tutorial on youtube for fumefx? If you didnt then its very nice. If you are serious about pursuing a career in effects, whether it be realtime or cinematic i would check out Alan Mckay. He has some amazing DVD's out. You may find them here.…
Hello Poycount. OK, Sorry Newb here, but i've been trying to figure this out by myself to no avail. I started my first full model in Max as a simple crate tutorial from Youtube. I followed it basically move for move and when i was all proud of myself and got it all uv unwrapped to bake, i found out i had dozens of flipped…
Zbrush Resources MasterThread I thought it would be cool to have a central place for people to post quality zbrush resources that make our lives a bit easier Alphas: EAT 3Ds 110 Bolts http://eat3d.com/forum/tips-tricks-and-free-videos/110-free-custom-bolt-alphas Rick Baker Wrinkle Alphas…
Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…
I'm trying to get into the Unreal Engine but I'm having a hard time finding good tutorials and resources that I can understand. So many of the tutorials I have watched are just people listing off all the different features without actually explaining anything, it's waayyy too much information coming at me to process. It's…