PyrZern -- Haha I think the fur turned out pretty good. Good point about making them modular though. I'm going to have to do that now! haha thepapercut -- looking loads better already man. It is nice with everyone uploading their wires in the Sketchfab it is easy to get up close and personal with their topology and try to…
Having modeled a ton of cars, I'd say Dygert is right; the most important step is blueprints. Cars have very simple shapes at first glance, but they really need to line up correctly for them to actually LOOK like cars. Set up some planes, make sure they're all in the same scale (most blueprints aren't, believe it or…
@pior this is all good feed back, and some of these points are in the process of being addressed. as for Sverchok, if you're interested in these kinds of things please do take a look at Houdini (the demo is free and feature complete), I haven't really looked too hard at Sverchok to see the extent of it's abilities but I…
Wix is fine, it gives the most freedom of all website builders i tested, but yeah its only as good as you make it. The presets are definitely the worst. So bad for beginners good for designers with no web skills. In this case he should probably switch tho. What you need to do right now is just keep on modeling and doing…
It really depends if you want to do the effect in real time, in an engine or if you just want the effect in a few renders. Realtime rendering: Remi/Seforin had some interesting discussions going a while back about this. Notice that a tutorial written by Neox also gets posted too, some great info in there also.…
We've found that programmers quite like PlayMaker too :) One recent asset store review from a programmer: You can control scripts with Script Control Actions: https://hutonggames.fogbugz.com/default.asp?W44 And generic Get/Set Property Actions: https://hutonggames.fogbugz.com/default.asp?W688 You can also create your own…
Oh that's so awesome, ive never used the fibers filter before. Thanks so much! Ive completed the tutorial. I hope you dont mind me including a link to your blog Dan, i wanted to make sure i credited the person who i found the original material from. Just let me know if you want it removed. Ive posted it in the tutorials…
Hi ablaine you should really ask these questions in the Unreal Developer Kit - MASTER THREAD, it helps keep all of this information together in one place. Here's a tutorial from UDN on how to get nice highlights using a cube map, just scroll down to the "Cube Maps with HDR" section. You can probably use your specular or…
MassFX rubble pile tutorial (using massFX in max2012+) http://www.youtube.com/watch?v=h4whEGL7eC0 MassFX was added to max2012 and higher, it replaces Reactor. Neil Blevins rubble pile tutorial (using reactor in max2011 and lower) http://www.neilblevins.com/cg_education/piles_of_rubble/piles_of_rubble.htm Neil is a…
Hello again ^^ i made some progress after design i have builded my first poly model on 3ds max and little bit sculpted it on z brush, but i am stuck in somewhere. Already checked some tutorials even found some samples but i couldnt really understand how they are making it. So decided to ask again i have few questions; 1. I…