Level04 - New Snow Landscape Shader Sat down today for a while to create 2 snow shaders to put onto my existing landscape. The snow speckle was a technique I learned from Mark Ranson during the Gjallarhorn project period from my second year, I decided to employ it here as well. Would definitely look better If I had…
I learned by doing many, many years ago when you had to stack multiple poly select and uvw mapping(not unwrap modifier as it didn't exist) modifiers while making planar selections to map - think manually doing with modifiers in the stack what flatten mapping does in 1 click :D I mostly learned from books and the half a…
Hey Slash, thanks alot for the write up and paint overs. The face does indeed look very crazy in comparison to your revision haha, i will be sure to fix it up as best i can. Unfortunely, the mesh was made following a "tutorial" given to us from our lecturer, so the topology has to match that of the tutorial (meaning i…
Mhm makes sense; I'll lower my polycount in Dynamesh. xD I actually thought that if I had it lower than all I'd be doing was screwing myself over by having to constantly redynamesh because I would never have enough polygons to go around! And my problem with Maya is that it just doesn't make sense to me. If I want to take…
I'll echo samnck's comments about the materials needing some love. They just aren't reading like metal at this point. The ref you have is solid and shows some really nice edge wear and general wear on the prop from use. Try to replicate that a little closer. Also the end cap that seems to screw into the knife seems a…
@Elithenia Its meant to be a bit of blood coming out of the nose, the character is meant to be sick/dying becasue lor, but i have scrapped that for the actual project and will just add it in as a alternate texture. I fixed the eyes a bit I found a proper tutorial on setting up eyes in Toolbag, before they where just white…
1) Check out the polycount wiki. Loads of information and additional resources to get you up to speed on topology best practices. 2) There is almost an infinite number of ways to accomplish that, but what would be easier than reading a wordy explanation here is to just find several different modeling 101 tutorials -- I…
Hi @jwills Thanks for taking the time to leave your comments. About your questions; -I use 3D Coat majority to make the textures and also Photoshop for color corrections, light and shadow balance, etc. 2-For this one I don't bake maps, but for a more serious model I do, I make a clean high poly, retopo the low poly on it…
Not really following any tutorial in particular. I used the intro tutorial on Allegorithmic's site to get the basics and just started messing around from there. I'm pretty comfortable already with node based workflows, so that helped. For the AO, I've just been using the AO node that creates occlusion from the heightmap.…
its not good enough, but ive been working in max for about 6 months. ill link the tutorials i used, they are really good. http://www.polycount.com/forum/showthread.php?t=100984 props to millenia for this, awesome tutorial, teaches everything about game assets. http://vimeo.com/10941211 this one is really good for just…