Not really, I stopped playing this after sf2 turbo, although I can say that the port from arcade to home entertainment systems is one of the best I have played. Soul Edge comes second but there's one game that imo had a terrible port but I definately got the most fun out of playing it in the arcades, Killer Instinct!…
Looks really good so far. My few crits would be That the arms seem kinda thin and short, especcialy seeing as how the rest of his body is so jacked. Also, his quads and hamstrings could be beefed up. I'm not sur e if it's intentional, but his traps look like they are too wide from a front view, stopping them before the…
This should make a pretty good portfolio piece. The arms are too muscular/defined Navel and crotch should be lifted quite a bit, I think the navel is supposed to line up with the elbows if the arms are down. Make the waist much thinner, the girl in the concept is a twig Take a look at the area above the breasts, the girl…
Looking good, the biggest thing that sticks out for me is the white chiseled brick, in your texture you can see its quite sharp and well defined but in the UDK it looks quite soft and blobby presumably this is a too soft specular doing this. If possible I'd also increase the resolution of the bench texture as its so close…
You don't necessarily need a new color ID texture for that - you can use the Paint Mask in Photoshop feature. It's located above Accept Mask in DynaMask, and will allow you to add a custom mask in Photoshop. If you already know the area that needs defined, simply make that white and put it in. :smile: As for the color ID…
It depends on your ref of course, but two things stick out: -the T shaped intersection of the ribcage and the abdomen, which should be an arch instead. -The deltoid area is somewhat undefined, and directly below it there appears to be an odd lump. The pectoralis major does not enter the arm that far to the outside. There…
This scene has really come together! I liked the subtle transparency on the door, it was nice to see the illusion of depth behind it in the video. The only critique I have at the moment is that the lighting looks too consistent across the whole scene. You have covered lights hanging from the ceiling that should be showing…
Oh WOW! That's pretty boss....The only thing that I'd say is perhaps put moree of aura around the sword/ perhaps make the shoulder pads more defined..... Like have a line around the bottom of that plate you know? Also perhaps make the fingers a light gray in contrast to the armor or maybe add more jewels to the top of the…
If you love this girl then stick with your heart, otherwise you will regret it. I still have my day job in a different career path, but have gone the freelance route and work remotely on projects. It's a lot more work and frustration. But the goal is eventually turning that into my day job, which means I get to have both.…
in regards to the statue.. it may be best to sculpt out some features first. the superaverageman model doesnt really have any key features to begin with, so beating up the model doesnt really make it look too stone like. if you had a pretty defined model and started to go over it with some of the Trim brushes to harden out…