As okidoki mentioned above, we have a wiki with tons of curated resources. We even have example character meshes! http://wiki.polycount.com/wiki/BaseMesh And tons of example wireframes to examine and learn from http://wiki.polycount.com/wiki/BodyTopology http://wiki.polycount.com/wiki/Limb_Topology
Noob question. I'm wandering what UV mapping is expected by game industry. No distortion in map. Is it good enough left example, or it should be more like right example ?