This is for a unreal fantasy MOD a friend and i are bringing back to life, included is a dragon that is near complete, and a fortress static mesh, opinions and crits appreciated The mesh In game Fortress -Buddikaman-
My latest Entry: AWP | Hope References: WIP: In-game screenshots: Check the bolt, Yep, that's right. That's a SPACE BURGERR! In-game Screenshots: (disclaimer: sticker on the scope not included in the skin itself) UV Map:
I exported my model from toolbag and the viewer on artstation is not showing the transparency effects I included a screenshot of what is happening and you can see my transparency settings on the bottle material.
TT Odyssey, Brighton are on the hunt for a an Art intern. The role is open to all disciplines that wish to apply, be that concept, animation, environment or characters but a good knolage for fundermentals and a true love of art is a must. Full Details below. PLEASE INCLUDE YOUR PORTFOLIO…
I'm into all things hardsurface so your instrument keyboard stoodout for me 😎 Also, perhaps think about including the materials and/or props you've already made toward creating a diorama or game level environment.
You can view your portfolio offline, including Marmoset Viewer files, with ArtStation's app: https://magazine.artstation.com/2019/03/offline-portfolio/
Full. Full enrollment is only worth it if you put in a TON of effort into the homework assignment, and possibly get feedback from him including the corrections.
Your link is broken. We have a bunch of resources and tutorials here, including how to make tiled sculpts. http://wiki.polycount.com/wiki/EnvironmentSculpting