Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's just a working title at the moment and we can reconsider it later. Brief description: I had plans for such a project for quite some time but it was more of a vague idea than anything else. In late January 2009 I decided to…
Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…
http://chrisholden.net/making_games.htm I recently put together this article covering some of the basic of game and mod creation. This is aimed more for the novice and free game developers (those posts in the requests forum). Plenty of rules and tips squeezed in a to-the-point, brief article. Game and Mod Development…
Thought about doing contract work? It would get you some titles, experience and some more pieces for your portfolio, and you would start to network. About your portfolio: Over all, the art is pretty good. But the lighting needs to be improved, the textures are noisy and often too big for the object they are covering and…
Hello chris Thanks for you feed back , I will definetly look into getting my pdf version of my resume up . You have brought some interesting points about my website and this will help me re label and organized my website. As far as the work on the website goes I kind of scaled down my work since my last site and tried to…
Were guessing that the polycount forum probably has lots of experienced artists who want a bit more than just standard tree models, so we thought we'd show how easy it is to generate customized trees in Forester Pro. These can be exported as collada, fbx or X files and so, if you really want, you can continue to tweak in…
I am mainly looking for feedback at this point regarding the general idea of what I am about to illustrate now. Do you like, think it can be improved? I should note here that I am not a native english speaker and not so good at grammer in general (no matter which language) so excuse that for now. I will create a propper…
No, mirroring is definitely the way to do it! I thought at one point that I had tangent space normals completly understood, then I ran into problems on some hard surface objects (a gun) and realized that they can be much more difficult/complicated than I thought. One thing you can consider is using object space normal maps…
The fairest way of doing this data is to ask the graduates themselves, here is a thread on our UH student forum. If you don't trust me ask any of our alumni if the list is true and what they think of the course :) now where is my flogging whip http://3dhit.co.uk/index.php?showtopic=14971&st=0 Also just to add, we are not…
Thank you for such an awesome overview!! I'm still in awe of the wealth of information contained in that single post!! That information took some serious time to process over the holidays -- and I'm still going through it too -- but all of it is totally useful to me, so once again, thank you! For now, some questions ---…