The goal was to have a single proc command that you can call on to make both materials. Using what I wrote, you'd change these lines in both your buttons. symbolButton -w 40 -h 40 -image "blinn.svg" -c "createMat("blinn")" ; symbolButton -w 40 -h 40 -image "blinn.svg" -c "createMat("lambert")" ; I know this stuff can be…
Started working on the base mesh of my character today! I'm currently in the middle of doing the upper body, and saving face for the end. : ) I was really frustrated with it intially, but thankfully, I have the weekend off work and get to work on my model some more. I would the body base to be done by Sunday, so that's my…
thankyou so much for the apriciation Menchen i will keep your C&C and near future in my future project hopefully i will not repeat it . Thanks episkee, brother the whole scene is based on one on one scale the height of the corridor is 6 foot 10 inch and for the hazard cone 2 foot 7 inch the reason i made the room smaller…
Any chance someone knows if new nodes can be created for UDK ? What UDK could do with is a LERP node that allows triple blends and instead of an ALPHA slot to blend between them an A,B,C slot would be great, one for each map. Could look like this: Base texture Texture 1 Texture 2 Texture 3 A = RED ( paints texture 1) B =…
Haha thats awesome. GDI vs. Nod (the first C&C) was awesome. Kane was the shit Glad to see some interest in reviving the series in a 3D platform. Your model is really tight. Looks great. My only critique would be on the texture. You seem to have the actualy TEXTURE of the texture (make sense?) down, but theres no…
Update: Added a direct link to my reel on the front page Tried various methods of converting the header to a slider with no success :( That will have to come in v2. Found an amazing gallery plug-in and added the first two galleries back in. Still need to retake a lot of screens in higher resolutions than what I had them on…
Disgusting bandwagoning - creating games just like 'that one game' which made milions of dollars. If someone created game A, and it's good, people can make game B and C (let's say those are variations on the matter). Don't create D. E. F. G etc. (being exactly the same like A, B or C). That's what is happening to mobas.…
As long as it says under the throttling temps, it will perform normally (95°C). Running at high temps by itself if not necessarily bad for the hardware, it's the heating and cooling over and over that will reduce it's lifespan (more drastic temp changes will wear it out faster). Normally I'd suggest trying to stay under…
Alright, another update. Added some more junk to the scene to spice it up a bit. I will be replacing the hologram at the end of the hall, and the dust particles were removed (for now). Been working on the spec maps for everything, as before I only had base spec on everything for preview purposes. Any other ideas for things…
Everything in this clip was animated with the standard max 9 biped, warts and all. I actually love the biped b/c it's so insanely fast to work with. Other than that, props were just a few bones, or just animating the geometry itself. Basically everything was done as simply and non-technical as possible b/c I had a…