Hey Polycount community! I just finished this character piece, a reimagining of Soraka as a Sorceress from Diablo. The design is based off of a concept from Igor Sid, one of his pieces made for Blizzard, and Steve Zheng's concept work for Immortal Journey Soraka. Yeah... a little bit of a hodge podge on the design side of…
just look at the lowpoly mesh without wireframe. the shading is just very strong. without more resolution and probably 16bit depth, the normalmap can only do so much. ideally you want as little shading as possible in your lowpoly.you can achieve this by using extra chamfers (costs more geo) or using hard edges on UV seams,…
3D Senior Artist www.artstation.com/davecampelo Dear Recruiter Please accept my interest to work with you in your company. I am a Senior Modeling Artist in Brazil and I am looking for an opportunity to work in an international company. With over six years of experience I’ve been working on several projects and I build up a…
Been lost in unity world for too long so I decided to do some environment work in Unreal. Plan is to do that trope of an arctic research base that stumbles on some cosmic horror deal. Basing the piece on Xixin Guo's work but doing like a pixel art/stylized approach because it sounds fun and is super quick compared to doing…
Hey guys wanted to share my latest piece of terrain design using Gaea as the main tool. I tried to push the software as much as I could to do the macro intention and then I just textured in painter to create a roughness and color variation by applying some materials from megascans and overlaying some masks. I hope you like…
Most likely it is too late for you but maybe this will help someone else as I was struggling with the similar problem. This happens because sometimes 3dsmax can't recognize which is the mirror bone so it picks the same one or a wrong one. In mirror mode you can see blue, green and red bones and red ones are those who…
Hi, my first post in here. I'm an architect but as an hobbyist I like to use blender, unreal engine and substance designer. I was watching Kara no Kyokai and I thought it could've been interesting to recreate a pile of CRTs that's in one of the main locations so I tasked myself to do something similar it using just…