Hey guys, This is my latest personal project, a tommy gun. It has 3720 tris, with normal, spec and diffuse. Any advice is highly appriciated. Cheers, http://i1228.photobucket.com/albums/..._tommycopy.jpg http://i1228.photobucket.com/albums/...screenwire.jpg
STI Eagle from RE3, painted both by hand/diffuse lit originally and again in PBR recently. No HP used for normals, just Mightybake and Substance Painter.
Very nice progress! You could separate the materials a bit more by tweaking diffuse/gloss values. Maybe it would be cool to add a subtle noise to the handguard.
Testing the MODO -> UE4 pipeline. Looks solid! Normals and Diffuse baked from MODO ... can't wait to play with Substance Painter and get these prettied up. Eventually.
black/dark diffuse, high specl with high gloss...and the main thing is reflection, so depending on whatever you are rendering in, take a look at how to do reflections.
Trying to make them normals work. Keep getting some annoying seams in the middle. Time to start working with the diffuse anyway, the deadline comes too soon.
Half Lambert with, with an Exponent control, and Lerp for the fall off color for SSS solution. Multiply AO over total diffuse/total spec and control it via a constant.