Alright, Well I have the script running at a stable rate at the moment. There still are a few bugs that were with some of the other functions I wanted to put in, but I commented them out for now. Here is the download link. http://www.zukodesign.com/downloads/scripts/Z-dupCurve0.8.zip To run it put it in your scripts folder…
if it does anything but simply move then it's not a valid target. usually cos the vertex order has gotten screwed. if that's the case you're basically shafted. if its just moving.. first make sure the morpher is set to automatically reload targets or none of the following will have any effect make sure the pivots on all…
If you want to do this, you need to be in 3d snap mode, if you use axis constraints make sure that you have (at least) the z-axis enabled. if you dont use axis contstraints, you should not have any trouble. However note that the "grid" in the perspective viewport is only available for the XY plane, unless you activate a…
almighty_gir: I think the body is coming along nicely, but the head needs work. If you're really going for a classical aesthetic - and I very much applaud that! - a bit more reference is needed. Wikimedia's page on Aphrodite is very useful. Here's a good picture. A couple of things I note: big, round eyes. The brows follow…
Our largest client is Procter & Gamble, currently ranked #23 on the Fortune 500. They all but invented the marketing of consumer goods in America. We make our cases with them, but they know their business and they call the shots. If the media vendor they hire says Flash 8, we develop for Flash 8. AS2 does have some upsides…
Hi Yozora, about first question I have to say: hang in there. I already coded a new "flatten along axis/normal with selected vertex position reference" (well the tool should be named something like AxisAlign :) It is included in IllusionCatalyst.Shape 2.0 and will be released soon, for free. (see the signature) About…
Brief Your community member entries: (in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…
Hi all, We are currently looking for a UI designer for a VR project. The workload isn't huge considering the project is small. However, for the right person this may mean that you would become our go-to "UI person" for all the UI work we need done for this and 3 other continuing projects. Note for this job, while game dev…
Dear Reader, I am Shogan, owner of Strife Development. I did recently send around 3 of you email notifications of a proposal to join my project; if you did, I look forward to your reply. If you didn't keep reading. Me and my development team of around 4 other developers are currently looking for a Weapon Sketch Artist, 3D…
So all morning I have been looking for the answer to this question and I can not find an answer anywhere on the net or in the UDN about how you turn on the collision for speed tress in unreal. Normally you can press 'c' on the keyboard and you will see the pink wire frame of the collision boxes for anything in the scene…