Hey, so I want to change my tiling based on texel density but for that I need the texel density in runtime somehow for my generic material library. Ive tried DDX DDY for screen space UVs but that dosnt work. Tiling by mesh bounds or so also dosnt make sense. One idea would maybe be to calculate relative distance from 2…
Hi Folks I'm new to Marmoset 2 and I'm learning PBR texturing. But before that I need to learn how things work in Marmoset 2's UI. How do you delete items in the scene. Same with the material pane, how do you delete Materials. Thanks!
Hello. I have 2 materials in the same mesh each one asigned to the faces in it's own uv channel, so 2 materials for 2 UV channels BUT the first UV channel material renders ok while the 2nd Uv channel material renders black (nothing at all). What am I doing wrong?
Hello rare and fine people of the internet, I have written a quick start guide to accompany the release of Marmoset Toolbag 2. LATEST: Getting Started with Toolbag 2 Previous tutorials that I've written: Skin Shader Tutorial Portrait Lighting Lighting Methods Displacement Mapping Material Creation
Guy 1: [in Italian] You got to play with her before you lay her. Guy 2: [in Italian] For how long? Guy 1: [in Italian] Fifteen minutes. Half hour. Depends on the woman. Guy 2: [in Italian] How long with your wife? Guy 1: [in Italian] Thirty seconds. Guy 2: [in Italian, in awe] Lucky!
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.
A great art dump from the Darksiders 2 team. James Brian Jones, better known as long time Polycounter BoBo_the_seal, has posted some work created by himself and rest of the Vigil art team for Darksiders 2. Head over to ZBrushCentral to check it out:…
A safe, and easy way is that you can set material to display on uv channel 2 in the material editor. If you don't wanna do that: * press 2, and then hit "ABANDON" to get to channel 2 then to get it to display: * type 1 again and hit "MOVE" to bring 2 to 1 (this will destroy any data used in channel 1)
Another update... Very closed to finishing all exterior modelling. I will not be modelling interior ar this stage. But If I have time at the end, I will do so... Anyways... Low Poly model is 34k tris High Poly model (2 sub divs. Will most likely do 3 or 4 when I export for baking) is 280k tris. Hopefully this is good…
The Art of district 9 definetively ! Art of Uncharted 2 - it has really amazing environment concepts Deco Devolution - Art of Bioshock 2. Amazing book. Tho it can only be abtained with the Limited Edition of Bioshock 2.