The week won't be complete without penises... penises on tanks... On a serious note though, I like the introspection you have here. I find it so true as well, just when I thought I knew something, nope, I don't really. It's a continual life-long process, this learning thing. And I'm convinced that's what makes people…
They are taking content they made in the 1st place and getting more money out of it. They also said Mafia isn't supposed to be a GTA clone, but then Jimmy's Vendetta is very much that. I do hope they release some actual good DLC though. But the modders already got a good Multiplayer setup going and ppl are doing texture…
Retopologizing and sculpting in dynamesh mode saved my butt. Each mistake is an opportunity to learn! Note to self: Zspehere armatures are a good starting point, but have their limitations. Retopology with dynamesh is pretty easy. Now, I'm working on detailing the face, adding hair detail to the beard and chest, and then…
More than one people asked me question about my shaders coding in ASM instead of HLSL. http://forum.thegamecreators.com/?m=forum_view&t=129412&b=1 I have looked into realtime shaders for a pretty long time.I aimed at enhancing visualization in realtime application by shaders.3dsMax is only one of them.I write shaders in…
the phrase jack of all trades master of none springs to mind. The 3rd person mode in both those games was pretty bad, fluid character animations take a lot of work and they just don't have em. Partly the problem is characters move differently in 1st and 3rd person games, and when you show 1st person movement in 3rd person,…
Hmm, on a related note, 3DS Max 7 on my computer here slows to a crawl when I move any of the viewports onto a different monitor. I kinda like Maya's ability to "tear off" a viewport and maximise it on a different monitor, but when I try stuff like this in Max, it drops to about 2fps and half the icon images disappear. I…
The rest of the team is in Blender, and there are custom tools and workflows that require me to stay in Blender. Here's a question: is the best way to do a Radial Array to now use Geometry Nodes as detailed in this video tutorial? It looks like the Array modifier is for Linear Arrays only. The Fastest Way To Make Circular…
Add an Unwrap UVW modifier. Open the Edit UV window. Go into Polygon mode. Select menu, select overlapping faces. Collapse the modifier stack. Enter Polygon subobject mode. Delete.
I always did this type of rounded bevel with the spin tool in Blender. I've also been looking for the equivalent in Maya but so far the closest I've come across is 'edit mesh > wedge'. I hate that it's the one tool you have to be in multi mode to use, also you have to delete the extra faces afterwards :/
Oh noes! I had a Jackson Kelly Pro like that. Was twisted slightly, and I could never get the thing in perfect tuning. Intonation was always off on the high notes. I never knew if there was anything to do to repair it.