Hey guys here is the latest work I help contribute to on call of duty modern warfare remastered :) Markus Peekna did the jacket, the lower body, the gas mask, the unzipped vest and gloves and we did both pouches.
I finished ! here is the final sculpt and the baking and texturing (all done in substance painter). For the wood part i used the orb_crack and some painted mask Can see some more render and more information on my artstation
Here's an update. Lots of work on the boots and pants. Just starting to do some of the decay on the moose head. I want to make sure it looks like a hat/mask/helmet rather than some creepy antho guy.
Polycount's advice for when you're on a downer: Get drunk, put on a Lamont mask, go out with friends, masturbate. Result: You're wanted in several cities, Lamont. Cheers! [ame]http://www.youtube.com/watch?v=g8ufRnf2Exc[/ame]
Im only referring to setting up shaders in modo to texture a bit for me. Mostly using cubicmapped textured mixed with occlusionshaders as masking etc to get decent grime in creases etc. Also mixing in some generated weightmaps :)
I think RC has a solution that anything out of focus will get discarded, saving you a lot of cleanup/masking time. I haven't tested the program myself though, just heard people saying it has this feature.
Thank you! It's actually just a grunge map applied to the spec map in addition to a an edge detect of the window mask that's been slope blurred to increase the spec and diffuse near the windowsill. Just finished another texture for the side of the house:
We updated Amplify Motion, Version 1.2.3 features: * Fixed excluded and/or instantiated objects from leaking into the background. * Fixed intermittent motion blur in slow velocities * Improved accuracy of motion blur sampling and masking. Product Page
Using the green channel of your normalmap as a mask for painted-in snow in the diffuse might also be a good idea. "DepthBiasAlpha" is an Unreal shader thingie, you won't find it in Max - might be a good idea to state software etc for clarity:P
So I just finished rigging, making the masks and LOD's. I'm going to make the promo items and submit! (Sorry for the cropped photo, I know you can't see the axe very well, stinkin locked camera)