I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…
the newest Nvidia driver removed the control panel. If you are upgrading from an older version, it is (still) usually residing in WindowsApps like msix sandboxed programs. control panel is nvcplui.exe control panel Files for newest drivers as seen here: C:\Program Files\WindowsApps\NVIDIACorp.NVIDIAControlPanelthere are at…
After a while away from sculpting i decided to experiment a bit, i'm trying to sculpt stuff based on shapes and silhouettes and not think to much about what the sculpt represents, saying that, for this first one the shaped i had in mind kind remind me of a shield but it ended up looking nothing like one, and i quite like…
#ThrowbackThursday Back in 2014 I made this quick sculpt #fanart #JohnnyBravo made with #zbrush recently I #3dprint it and paint it for nostalgia sake you can get the #stl at Cults. https://bit.ly/3RJSX29 #3d #3dartist #3dart #cartoonnetwork #cartoon #stylizedart #miniature #figurine #character #artistforhire
Greetings Creatives! Here's a brand new looping track that might sound cool under the menus for a sci-fi game. Maybe something industrial that takes place in space: "RUSTY HULLS IN ORBIT" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/06/Rusty-Hulls-in-Orbit.ogg And download it here:…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…