**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
Hello, I'm having problems with my high and low poly models for my take on the Ratchet and Clank Temporal Repulsor. Specifically my high poly mesh has non-manifold geometry in a lot of places and I wasn't sure if there might be a better way to fix it other than resculpting the problem areas completely? I have tried using…
I must say i'm agree with MM And i repeat that what you consider as difficult, can be the opposite for another person. All sums up to practice, experience and technique. For me inorganic modelling is a silly task compared with a realistic character. IMHO is more difficult to achive a credible 3d person than a silly…
Hi ! I received some private messages about how we worked for the previous challenge or for my old Diorama, so I told I would show more steps here... But it's a reaaaally classical pipeline :) There's how I plan to work: - Basic shapes in 3D Max (I always used Maya, it's just to break the habits ahah) - Give a +/- uniform…
First thing i would say is its extremely hard to put yourself as a generalist, you should figure out what field it is you want to go into, such as an environment artist or a vehicle artist or a character artist, it never really works out if your trying to be everything. then you should tailor your portfolio to that field,…
Adjusting the curves of your animation gives you the ability to fine-turn your motion to suit your needs, and drastically change how the points move in 3d space to give a much more fluid and organic look instead of "computery" linear movement. See also: [ame= http://www.youtube.com/watch?v=G67wkgmC_Ck]Pop & Lock[/ame]…
I would stay away from xrefs, I've had nothing but trouble with them. The most common issue I ran into was that they would lose the link and stop updating if I made changes to the original. I would then have to click on each one and load each xref. The problem with that was that I had hundreds, and when the link broke the…
Big improvements! A few crits, not sure if they've been covered already... - The bricks are stacked funny. Normally the center of an upper block lays across the gap of the bottom two blocks, like bricks. What you have now, they stack on top of each other, kind of weird and not as stable. - Your colors could mingle a bit…
Pet Peeve: Next gen, refers to the NEXT generation, not the current generation. Your thread title is asking for advice on tech that hasn't been invented yet. It's a buzz term that needs to die... The current gen has been around for what 3-4 years? That term is being used by old fat politicians... It's gone about as far as…