Constrain to edge in vert mode and align on the correct axis? Means you'd have to do it loop by loop, but that should work. Kinda tedious. EDIT: What cptSwing linked seems pretty cool.
The only thing about the trailer that is a buit...unnerving (? for lack of a better term) is the short loop of the background music. I really like that tune but in a 10 Minute video it loops like 30 times.
The hardest parts done. I just need to update the tabulation Server HUD Widget to be the main hub of all capture latest data...then have all child classes parse it's data when it's been localized the independent machine. After that I can to move onto other systems like killing, GORE GIBS, respawn, compulsion loop gameplay…
While I get what you are saying, I intentitionaly made the pattern it has. Each strip of rope alternates between looping over the rope at the top, and (not looping?) at the bottom where the rope below loops over it. I originally had them all doing the non-looping pattern but it looked a little repetitious and I wanted some…
The inital question is just how to do the connect and add loops, so yes that. There are some nuances that are highlighted, question is how to add loops that are equal distance from edges. Looks like the above just doing a regular connect funciton, but can't tell because the object is just a box with even face dimensions,…