You can reduce the shells to fit inside the box without losing any texture quality. The frame signifies the area which would be rendered if you do a render to texture/render UV wires. You would choose the size of your texture in your chosen texture software. If you plan on doing a render to texture with your chosen UV…
Something to note is that Epic doesn't work this way. They don't use texel density when creating an object. What they do is create all of their textures at a single size (currently it seems to be 4096x4096) and then go through and set the LODgroups and LODbias to resize the textures for different platforms and appropriate…
Thank you for your advices. I test rendered it with basic texture and it looks good. I'm creating a set of these stone lanterns and I'll keep in mind even density. I've got one more basic question about edges. In past I ran into problems while baking onto low poly with steep edges and I started to bevel them but I am not…
I am wondering why there isn't a blend node with alpha like in other material editors. The Lerp node doesn't allow you to multiply, add or overlay two textures with a plug for an alpha texture. If I am not mistaken Lerp uses the Normal like photoshop blend mode. Is there a way to blend using multiply, add, overlay,…
Hi. I've modelled a game character in zbrush and am going to retopo it in Maya. Then bake the high poly to low poly, probably in Substance. But i'm also looking to use some of the textures from texturing.xyz for the skin. Just wasn't sure how to apply the textures and whether painting them on in substance painter is the…
Troll Hunter - my non-commercial game character fanart. The total polycount is 13.4 k triangles. It was important for me to work out the readability of the character in the game without lighting due to textures. All textures are made in substance painter using gradients. I hope you will enjoy.…
This prop is a small portable TV set from 1960. It was 8" x 7" x 9", and weighed about 12 pounds. The case is metal. Currently, I'm not sure whether to use a 2048x1024 texture or a 1024x512 texture. It's meant to be a portfolio piece, so I'm not sure whether to aim for realistic targets or slightly unrealistic ones that…
Hi! I'm working on creating a city landscape and I don't know what is the best way to work on the floor textures. Should I create UV map and work on one big texture or use materials and assign a texture to them? This is a screenshot of what I have now and I really don't like how it looks. How I make everything look…
Hi Guys and Girls. Still Work in progress but I think I can't make it look right. I mean I dont know if the colors and textures are fine,btw is my first time painting textures without using pictures. Guys do you have any advice? Does it look like a chameleon for you? I didn't sculpt, just I painted it
I've been looking at alot of models on here and I must say they are excellent, but whenever I see their uv maps it looks naturally flowing between each area. But whenever I make a Texture I find myself with alot of space or just that it sometimes looks like a collage of textures. So to the flowing together is that a…