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Re: 4 weeks game project
Reply by
RobeOmega
·
Feb 2014
·
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3D Art Showcase & Critiques
You seem to have left the wire frame in the diffuse texture
Re: [Riot Art Contest] - Gnar
Reply by
duncan
·
Nov 2014
·
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Contests & Challenges Archives
›
Riot Art Contest
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Riot Art Contest - Character Art
hah thanks guys :D @ SorinLupu : nope......not'n but diffuse.
3 results
Re: Robo Bear
Reply by
Brian "Panda" Choi
·
Aug 2013
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3D Art Showcase & Critiques
It won't be just be your specular and gloss, but your diffuse as well.
2 results
Re: The Beast - Dominatus
Reply by
Darek_K
·
Apr 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
Texture All textures are 2048. diffuse/normal specular/gloss
Re: Sci-Fi Alien...Plant...um...Racer Guy
Reply by
nozone
·
Jul 2013
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3D Art Showcase & Critiques
Got some spec & emissive on 'im, and worked on the diffuse a bit
2 results
Re: Old Colossus
Reply by
almighty_gir
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Dec 2010
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3D Art Showcase & Critiques
why are you adding such harsh shadows to the diffuse? that's what the normals are there for.
2 results
Re: WIP Stylized Asset from Eredan Concept
Reply by
Sephy
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Apr 2015
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3D Art Showcase & Critiques
Potion WIP update... finally. Diffuse only and 2,277 tris....
2 results
Re: Max 2010 Lighting Issues.
Reply by
Grobi
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Aug 2010
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Technical Talk
Nope, it's at 0. It's just a standard diffuse material applied to the model.
Re: ArenaNet Internship [Environment] - Oniram vs. Paragon
Reply by
Zipfinator
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Sep 2011
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3D Art Showcase & Critiques
Normals, Diffuse and Spec all need to fit in the same 2048x1024.
3 results
Re: Shotty WIP - Texturing Help Needed!
Reply by
Bek
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Nov 2012
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3D Art Showcase & Critiques
Try less noise in the diffuse, put most/all of it in the spec?
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